Jun 20, 2006, 05:00 AM // 05:00
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#21
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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No, some things are supposed to suck. That way, I get some enjoyment when one spams in-mission "I'm wielding a Sundering...".
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Jun 20, 2006, 05:12 AM // 05:12
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#22
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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even if sundering gets another buff, i doubt it will mean anything. i still wouldnt use it. zelous and lighting ftw
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Jun 20, 2006, 05:24 AM // 05:24
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#23
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Jungle Guide
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Quote:
Originally Posted by Nevin
Vampiric deals more but you suffer 1 health deganeration. Thats a pretty big gamble.
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Uh... You call that a gamble? You do realize how small a -1 health degeneration is, don't you? And it's not really a "-1 health degeneration" per se, because you get +3/5 Health upon hit.
Even if there was no +health on hit, Vampiric would still be the prefered mod, and that says leagues about how worthless Sundering is at it's current state.
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Jun 20, 2006, 05:43 AM // 05:43
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#24
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Krytan Explorer
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
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Sarcasm Alert!, they should boost it to 100% penetration 100% of the time for insta warrior+ranger kills
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Jun 20, 2006, 08:12 AM // 08:12
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#25
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Forge Runner
Join Date: Nov 2005
Location: Among dead bodies.
Guild: The Republic of Sky Pirates
Profession: E/
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Quote:
Originally Posted by BigTru
Even if there was no +health on hit, Vampiric would still be the prefered mod
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Why would it exist if it makes you only suffer? Do you feel like kamikaze today?
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Jun 20, 2006, 08:24 AM // 08:24
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#26
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by prism2525
Why would it exist if it makes you only suffer? Do you feel like kamikaze today?
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He means if you did the +5 damage, but it was just damage; not lifestealing.
And he is right.
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Jun 20, 2006, 08:26 AM // 08:26
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#27
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Maria The Princess
y abuff EVERYTHING
make a warior get 0 dmg from ANYTHING, monk fill up your full bar with orison of healing and protective spirit last for ever till u map
also lets make all the mobs at lvl 5 and de-bug AoE, + give nukers unlimited energy
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Please refrain from posting garbage. Apologies for being blunt; but you clearly have no idea of game mechanics or balance.
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Jun 20, 2006, 09:17 AM // 09:17
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#28
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Organised Spam [OS]
Profession: W/
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Quote:
Originally Posted by JR-
Please refrain from posting garbage. Apologies for being blunt; but you clearly have no idea of game mechanics or balance.
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I think you need to buy a dictionary and look up "sarcasm"..
Anywho, no, leave sundering alone now. Maybe it was never intended to be as good as Vampiric?
I always laugh at people that spend a fortune on sundering mods..its so crappy really :-P
All of my weapons are either Vampiric or Elemental.
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Jun 20, 2006, 01:23 PM // 13:23
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#29
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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sundering in its current form blows. Now if it was on par with some of the skilsl that use armor penetration, then we can talk. take for example lightning orb. constant 25% armor penetration. Not saying sundering should be a constant 25% but something along the lines of 10% like hornbows have would actualyl make the mod useable.
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Jun 20, 2006, 01:45 PM // 13:45
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#30
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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I actually agree with 10% always like a hornbow.
I use a fire damaging horn bow simply because it has the 10% armor penetration and the enemy seem to take more damage from elemental damage than physical. I have found (between using elemental damage mods and sundering mods) that they seem to increase the damage by the same amount (since the enemies tend to have less defense or a weakness to elemental damage) except with the elemental mod I can lay down winter and and change the fire damage to cold in the case of fighting against enemies strong to fire.
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Jun 20, 2006, 02:03 PM // 14:03
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#31
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Academy Page
Join Date: Feb 2006
Location: The Netherlands
Guild: The Tuesday Noob Club [Tue]
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So sundering sucks? Who cares? Use another mod, it's pretty simple.
No shit some mods don't see much use, i don't see why that is a problem, use the good ones don't use the bad ones.
I mean how many warding and shelter staffs do you see? Not many. Why? Fortitude is better so is Defense and so in some cases is Enchanting.
How many cripling, bleeding, poison, weakness, furious mods do you see (besides specific pvp roles)? Not many. Why? There are better mods.
Explain exactly why sundering needs a buff so bad? It's a crap mod so what? Don't use it, same way you don't use other crap mods, i really don't see why so many people insist on this specific mod being buffed.
I can understand that from a balance point of view that thing should be about equal but there is little balance in the mods as it is anyways, there is a ton for every weapon in the game and you ussualy only use 4 up to 6 of all of them despite having a choice out of a ton of 'm. I don't see how sundering deserves somesort of "special treatment".
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Jun 20, 2006, 03:36 PM // 15:36
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#32
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Forge Runner
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Quote:
Originally Posted by Happy
So sundering sucks? Who cares? Use another mod, it's pretty simple.
No shit some mods don't see much use, i don't see why that is a problem, use the good ones don't use the bad ones.
I mean how many warding and shelter staffs do you see? Not many. Why? Fortitude is better so is Defense and so in some cases is Enchanting.
How many cripling, bleeding, poison, weakness, furious mods do you see (besides specific pvp roles)? Not many. Why? There are better mods.
Explain exactly why sundering needs a buff so bad? It's a crap mod so what? Don't use it, same way you don't use other crap mods, i really don't see why so many people insist on this specific mod being buffed.
I can understand that from a balance point of view that thing should be about equal but there is little balance in the mods as it is anyways, there is a ton for every weapon in the game and you ussualy only use 4 up to 6 of all of them despite having a choice out of a ton of 'm. I don't see how sundering deserves somesort of "special treatment".
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Warding and shelter aren't used because they're too conditional. All of those mods aren't used (except for crippling on cripshots and etc.) because a) not enough skills cause them or b) they aren't dangerous enough conditions. Sundering should recieve a buff just so players might even think about using it. What's wrong with giving us some more options on weapon choices?
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Jun 20, 2006, 03:51 PM // 15:51
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#33
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Academy Page
Join Date: Feb 2006
Location: The Netherlands
Guild: The Tuesday Noob Club [Tue]
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Quote:
Originally Posted by TheOneMephisto
Warding and shelter aren't used because they're too conditional. All of those mods aren't used (except for crippling on cripshots and etc.) because a) not enough skills cause them or b) they aren't dangerous enough conditions. Sundering should recieve a buff just so players might even think about using it. What's wrong with giving us some more options on weapon choices?
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I am well aware why those mods aren't being used except on specific roles in pvp play.
My real question is why does sundering need a buff so badly? So the added damage sucks... Use vampiric instead, swap out when needed, problem solved.
There's nothing wrong with more options, i just don't see why sundering is the one mod a large part the community seems to cry about... Why is it that nobody whines about the fact that furious isn't quite on par either, but everybody does complain about sundering?
There's a perfectly good (read: WAY BETTER) alternative in the vamp mod so what's the big deal? Use that instead.
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Jun 20, 2006, 04:10 PM // 16:10
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#34
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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Quote:
Originally Posted by Zui
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
I'm also completely fine with somthing like 10% always.
Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly.
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exactly
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Jun 20, 2006, 04:15 PM // 16:15
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#35
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Krytan Explorer
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Quote:
Originally Posted by Zui
Sundering should NEVER surpass vampiric. The fact of the matter is Vampiric actualy has a drawback. Sundering does not.
I'm also completely fine with somthing like 10% always.
Of course such a buff would make the new sundering mods obsolete, and anger all the PvErs who swear this mod is godly.
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/signed, this is the most sensible comment in here.
If you want godly imba mods go play WoW.
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Jun 20, 2006, 04:30 PM // 16:30
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#36
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Jungle Guide
Join Date: May 2005
Location: Finland
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Some things should not suck. Especially maximum stat weapon upgrades. Make sundering to deal 20% armor penetration always when you use an attack skill. I don't know if it is unbalanced then but every mod should have own special purpose.
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Jun 20, 2006, 04:51 PM // 16:51
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#37
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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This is a little off topic, but I think they need to allow out-of-combat regeneration to work with a vampiric weapon equipped. Then, after going several seconds without being hit it'll counter the degen, and you can still heal after a fight without having to switch weapons. And the great thing about this, is that it would still work exactly the same in combat, except that you won't be as easily screwed over if someone kites you, and it would remove the absolute necessity of switching out weapons.
And to the sundering thing, I think it would be better if it added +10% or +15% armor penetration on every attack, so the general damage will be a little weaker than Vampiric still, but way the hell less situational than it is now.
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Jun 20, 2006, 05:48 PM // 17:48
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#38
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Banned
Join Date: Apr 2006
Location: Europe
Profession: W/R
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/not signed
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Jun 20, 2006, 07:11 PM // 19:11
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#39
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Ascalonian Squire
Join Date: Jun 2006
Guild: TcS
Profession: R/Mo
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What's so bad about sundering? I happen to prefer it over vampiric.
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Jun 20, 2006, 07:20 PM // 19:20
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#40
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Academy Page
Join Date: Sep 2005
Guild: Guardians of the Stars
Profession: Mo/R
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I can't find it atm, but someone somewhere was good enough to calculate the damage stats over a large amounts of hits on varying armours. From 60 all the way up to 150, sundering did a lot less than vampiric.
Personally, I use elemental mods, or zealous, but that's because they fit my builds.
Last edited by 9th Requiem; Jun 20, 2006 at 07:25 PM // 19:25..
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